| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Calliphora Vomitoria
Auriga inc
|
Posted - 2008.03.28 17:10:00 -
[1]
Has CCP left any room for smaller entities wanting to travel in 0.0 for some fun if u like flying something that isnt fast at warping, very quick or cloaks?
Nothing like one new feature to crush so much life out of a game other then a DD, logistics of trying to get a cyno jammer down in bs v multi titans is about the same as trying to move around in 0.0 where jump bridges eradicate years of evolution of 0.0 movment and combat.
I tend to see very little left for the 0.0 warrior outside of allaince life, Im guessing allainces love jump bridges and would smack rant about taking them away... but it does also meen that a large portion of the game has just vanished.
Id say the best bit of the game by far, when u consider a decent roaming gang fight (could even include caps not just nanos and bs) more then any large fleet fight where lag becomes more of a factor and ur actions become more and more impersonal.
I blame the hippy anyways.
Who layes eggs on rotting meet? |

Calliphora Vomitoria
Auriga inc
|
Posted - 2008.03.29 16:03:00 -
[2]
Ok mitten spanking aside.... Is there any logistical way for a smaller groupe to move about when they use BS or comand ships not nannoed to the max or fit with a cloak?
Roaming bs gangs where still possible with good scouts not so long agao. U cant counter a fleet turning up in ur system from some random system within 5 au. Since CCP let Logg off be a normal thing from combat (somthing I wont do to this day but hey I fly fast stuff) yes they can just logg off.
Take away just "loggin off" and eventually every one would be trapped if there coverts work fast enough.
I guess the mass player base prob have a cry about travelling more then 10 jumps but if allainces get Titans jump posses and blak ops and pirates just get black ops thenur still not getting thwm in anything but cloaking recons ect....
It all points to either pirates coming in numbers the size of alliance where the blob is so bid no fighting happens and its laggy or npc stations and one jump around them.
Who layes eggs on rotting meet? |

Calliphora Vomitoria
Auriga inc
|
Posted - 2008.03.29 16:58:00 -
[3]
Edited by: Calliphora Vomitoria on 29/03/2008 16:58:44 Theres all kinds of hard but lossing stuff that gets people more into smaller fun fights and away from giant blobs , or waiting to blob is a really good thing. Who layes eggs on rotting meet? |

Calliphora Vomitoria
|
Posted - 2008.03.29 19:12:00 -
[4]
For solo nothing much changes this is not about that at all. Who layes eggs on rotting meet? |

Calliphora Vomitoria
Auriga inc
|
Posted - 2008.03.31 09:19:00 -
[5]
Well folks use scoute not only for mioving about but also for checking on a single system. If u take away the abillity scoute groups of bs, comand ships n what not around then all ull ever see wandering is cloaked ships and nannoed vaggas.
Then ull get all the u only use cloaking.. or nanno ******
If u take away jump bridges a roaming gang of bs are still slow to move and cought by so many things its already hard enough.
My point is do u want a game where
A = Everyong moves around and lots of fun, with chaces and random fights take place, or B = Everyone stays docked with scouts out waiting and waiting for a moment to arrise.
Who layes eggs on rotting meet? |

Calliphora Vomitoria
Auriga inc
|
Posted - 2008.03.31 13:49:00 -
[6]
See.. this is not about taking away jump bridges, I dont like lodgistics at all so Im all for it for u lot who need to do all that stuff.
There must be quite a portion of the gamers who still actually look for a fun fight (something away from massive poss lag and dds).
My main has flown since the start bar 2 months so I have spent all but the first 2 years (spent in 0.0) as a hungy nomad with like minded fellows. The only thing left for pirate/ships are cloakers and fast nano stuff if u go on any kind of journy.
We hane nothing to help up us if we use anything like a bs command ship. Therefor u will get more and more folks going on about vagga nannos and cloaks. U say well u can use scouts where they could be coming from with the cyno chains. Thats ok ish to a point that point being that say the north or south ull have 5 allainces working hand in hand with maybe 200 systems they have cyno chains in put together. Even if u could scoute them it would give u warning and nothing else ud still be out of options but to run cloak/logg of bs. Big allainces crow about wanting good fights but it very rarly the case. If at the click of a button they can blow u all up or simply instead of taking a decent sized gang blob so hard its nothing then turky shoot they will. Its simple lodgic for the week minded.
Following on with that simple lodgic, when u had bs in gangs go roaming into enemy space u can still trap them withough jump gates, u can still lock them down but u need a bit of skill to do it.
Cyno chains help al u poor guys trapped doing the doggy work great ! Titans move fleets around so u allainces have another hand.
Black opps pirates can use n what not but really ur left with cloaking again. None of which aspires to good game play. Any aalince Im sure has been hampered by BE or SAS who will only commit when its the right time and ur all like wtf .... bloddy cloaks on ravens.
I dont think it adds to the game, forcing more folks into ships that can easliy run away from trouble, with cyno chains are there or not.
Perhaps Im a muppet but thats why I bought the game and dont mind loosing any ship I fly as long as it aint to lagg.
Who layes eggs on rotting meet? |
| |
|